Blizzard Albany, formerly Vicarious Visions, gets union vote greenlight


In a Tuesday decision, the National Labor Relations Board (NLRB) ruled that a group of 21 quality assurance testers at Blizzard Albany, formerly Vicarious Visions, could vote in a union election.

Testers at Blizzard Albany argued in front of the board in August that they should be allowed to form a union on their own. Parent company Activision Blizzard countered that a broader number of workers — 88 employees at the Blizzard Albany studio working on Diablo games — should get to vote in the union.

Labor experts have told The Washington Post that companies often seek to increase the size of the bargaining unit so that chances of a union vote succeeding are lower.

“I’m very happy and excited that we can move forward with voting for our union,” said Amanda Laven, associate test analyst at Blizzard Albany and member of the new bargaining unit. “I hope that Activision Blizzard will set an example for companies everywhere by not engaging in further union busting and by working with us in good faith.”

Activision Blizzard is using ‘Diablo IV’ to argue against unions

Back in August, Activision Blizzard’s lawyers framed much of their argument in the Blizzard Albany hearing around the highly anticipated upcoming game “Diablo IV.” The upcoming dark fantasy action role-playing game, in which players battle various hellspawn, is slated for release sometime next year.

In the ruling, the NLRB dismissed Activision Blizzard’s lawyers’ argument that quality assurance testers working on different games don’t belong in the same bargaining unit.

“The difference between ‘Diablo II Resurrection’ and ‘Diablo IV’ is one of assignment that has minimal to no impact on the community of interest among associate test analysts,” the board wrote.

The NLRB notes that associate test analysts working on Diablo are paid $20.19 an hour, which adds up to a yearly salary of $41,995 if employees worked a full year with no weeks off. Meanwhile, employees in other departments earn $56,250 to $175,050, with designers earnings the most. The low pay of testers helped differentiate the group from the rest of employees at Blizzard Albany working on Diablo IV, according to the NLRB’s decision.

“While we respect the NLRB process, we strongly disagree that a decision that could significantly impact the future of the entire Albany-based Diablo team should be made by just a handful of employees,” said Activision Blizzard spokesman Rich George in a statement. “Given our tightly integrated operations in Albany, all of our eligible non-supervisory employees there should have a voice and be allowed to vote, not just the approximately 20 quality assurance testers picked by the union.”

The NLRB will mail out ballots to eligible employees Oct. 27. Voters in that group must return their ballots by close of business Nov. 17. The ballot count will take place via video conference Nov. 18.

“It’s about time,” said a current Blizzard Albany employee who is not a quality assurance tester. She spoke on the condition of anonymity as she wasn’t authorized to speak to media. “Our QA testers are some of the most talented and skilled people working in our company and they are critically undervalued by corporate. I think that all games workers need a union, but QA is in especially dire need.”

Microsoft lays off employees in Xbox, wargame simulation divisions

Microsoft is purchasing Activision Blizzard for nearly $69 billion in an all-cash deal, pending regulatory approval. The Xbox and Windows maker previously said in June it would respect the rights of Activision Blizzard workers to join a union.

Blizzard Albany is the second Activision Blizzard studio that has attempted to unionize at the company, which is facing multiple investigations over sexual harassment. Known for its work on franchises including Guitar Hero and Crash Bandicoot under its former name, Vicarious Visions, the studio officially merged with Activision Blizzard in April to become Blizzard Albany. The studio’s quality assurance department there took cues for its organizing campaign from Raven Software, another Activision-owned studio in Madison, Wis., where on May 28, a group of QA testers under the name Game Workers Alliance won their bid to unionize. They are currently undergoing bargaining efforts for a contract.

“I think that the people who said the [Game Workers Alliance] would serve as the spark for a new labor movement in games are being proven correct,” said a second current Blizzard Albany employee who is not a quality assurance tester. “I hope this win helps to spread that energy.”